Monday, December 21. 2009
From our series of guild lore, the conclusion to the tale of Zalmoxis the warlock and Magliol the traveller... . You can read parts one and two here.
Part III: Been in the Storm
They were swept back into the Nether and subsumed by it. This time it was quite a while before they found their footing. The air was familiar, the smell … the marshes. Zangarmarsh.
‘Wha— why are we here?’ Zalmoxis felt a trepidation he could not begin to explain.
‘That I am not sure of.’ They set out into the mucky undergrowth. The sounds … it was so loud back then, so many birds and animals. After a few minutes of mucking through the undergrowth they found what they were hunting: a fish farm in a shallow pool under the cover of the huge mushrooms. It was on fire.
Continue reading "The Ruins, Part 3"
Saturday, December 19. 2009
Part of our ongoing series of guild lore. A continuation of the last installment.
Part II: Down by the Riverside
Magliol quickly became the best sailor among them. For a time, he was content. They ran trading routes all over their far corner of the world. Sometimes he thought of home, but often he did not let himself. He even let himself forget the war he had been training to fight in, and the one before that that had taken his brothers and sisters, even his parents. Those were his earliest memories. The Horde, that damnable thing. One night he vowed never to return to that life, to kill any sign of it whenever and wherever he found it. His people had succumbed to the demons, so let the demons have them. He had a better life now.
Sometimes news from faraway lands drifted into the little tavern on the beach that he had bought. He would be tending bar for the Pandarens, or whoever happened to wander in, late into the evening, and a traveller would start to tell stories. Many were unbelievable, so he paid them no heed, until one night a strange-looking fellow began talking loudly of the wars in the far East.
Continue reading "The Ruins, Part 2"
Thursday, December 17. 2009
As things slow down a bit around here for the holidays, here's more from the ongoing series of guild lore. In this episode, some time before the Crusade and it's allies stormed the Citadel at Icecrown, the priest Thoradiel calls upon Zalmoxis to take up a different kind of quest...
Prologue: Over Sea
In the high, red desert there was only the sound of the wind. Around the old stone monolith the camp was empty, save for the hot, dry breeze that kicked up dust around the abandoned tents and artillery pieces. Perhaps, if you listened very closely, you could have heard the thudding of the paws of a battle worg smacking against the soft clay dirt, or the low, heavy breathing of the rider, wrapped in a long, dark cloak despite the heat. And, had you stood on the hills over the camp, seen him come on his mount swiftly through the cut, up the road from the swamp to the north, heading straight for the great gateway of the stone opening. If you had been paying particular attention, you might even have seen a look of hesitation — fear, even? — pass across his tough, scarred orcish visage before he disappeared into the glowing magic portal. But you did not. No one did.
Continue reading "The Ruins, Part 1"
Sunday, December 13. 2009
It was our second night of Icecrown Citadel normal tonight, facing off once again with Saurfang the Younger, and after a couple of hours of fine-tuning our technique we managed to put the li'l rascal to rest. It did take us a few tries, we'll admit; we certainly didn't make it any easier on ourselves by not bringing a shaman along — but when we finally got it, we got the achievement, too. How's that for not having bloodlust? Screenshots below.
Friday, December 11. 2009
It's the second night of the patch, and already the Luminous Path is making headway — three out of four normal mode bosses down for the count with no major wipefests is certainly something to celebrate. In our first three hours of raiding new content we managed to down Lord Marrowgar, Lady Deathwhisper, and the Alliance Gunship without too much trouble. We even took a crack or two at Little Adama—er, Saurfang the Younger. His demise, alas, will have to wait for our next raid night, but we have no doubt that this thing'll be on farm status long before the next gate opens.
As always, the Screenshots to Prove It:
Wednesday, December 9. 2009
Sunday, December 6. 2009
There's something to be said for a job well done. Despite having progressed past Ulduar many weeks ago, we recently found ourselves back there to finish what we'd started, and introduce ourselves to the likes of Vezax and his pals. Clearing all the way to Yagg-Saron himself last Tuesday, tonight we made a concerted effort to put what was previously theoretical knowledge to the test. After a lot of questionable cloud-dodging and insanity-going, we finally got the bugger, with the screenshot to prove it:
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