Wednesday, August 11. 2010
Photo by Nimoe
Ten members of the Luminous Path—Thórva, Ekhan, Zalmoxis, Nimoe, Kainé, Gorganoth, Aleyá, Savian, Zuuko, and Elial—gathered from 23-25 July in Berlin for some LARP. Turns out Currywurst and Vodka are almost as good a group buff as fish feasts. Guild members can access more pictures through a link on the private forums.
Thursday, June 24. 2010
After weeks of wipes on what is, two tiers later, still a fiendishly unforgiving boss, we were finally able to bring Reply Code Alpha to Rhonin and save the world!
He rules a Moment: Chaos Umpire sits,
And by decision more imbroiles the fray
By which he Reigns: next him high Arbiter
Chance governs all. Into this wilde Abyss,
The Womb of nature and perhaps her Grave,
Of neither Sea, nor Shore, nor Air, nor Fire,
But all these in thir pregnant causes mixt
Confus'dly, and which thus must ever fight,
Unless th' Almighty Maker them ordain
His dark materials to create more Worlds,
Into this wild Abyss the warie fiend
Stood on the brink of Hell and look'd a while,
Pondering his Voyage.
—Milton, from Paradise Lost
Thursday, June 10. 2010
An old, mad, blind, despised, and dying king,—
Princes, the dregs of their dull race, who flow
Through public scorn,--mud from a muddy spring,—
Rulers who neither see, nor feel, nor know,
But leech-like to their fainting country cling,
Till they drop, blind in blood, without a blow,—
A people starved and stabbed in the untilled field,—
An army, which liberticide and prey
Makes as a two-edged sword to all who wield,—
Golden and sanguine laws which tempt and slay;
Religion Christless, Godless--a book sealed;
A Senate,--Time's worst statute unrepealed,—
Are graves, from which a glorious Phantom may
Burst, to illumine our tempestous day.
—Percy Shelley
Wednesday, May 12. 2010
DEATH be not proud, though some have called thee
Mighty and dreadfull, for, thou art not so,
For, those, whom thou think'st, thou dost overthrow,
Die not, poore death, nor yet canst thou kill me.
From rest and sleepe, which but thy pictures bee,
Much pleasure, then from thee, much more must flow,
And soonest our best men with thee doe goe,
Rest of their bones, and soules deliverie.
Thou art slave to Fate, Chance, kings, and desperate men,
And dost with poyson, warre, and sicknesse dwell,
And poppie, or charmes can make us sleepe as well,
And better then thy stroake; why swell'st thou then;
One short sleepe past, wee wake eternally,
And death shall be no more; death, thou shalt die.
(John Donne)
Wednesday, March 17. 2010
Tuesday, March 16. 2010
Ever wonder what happens after you, the wholesome and dedicated backbone of the guild, go to bed? Details after the jump.
Continue reading "The Night Shift"
Monday, March 15. 2010
Three wings down, one to go. Get ready, Arthas. We're comin for ya.
Wednesday, February 17. 2010
Now that both the server and world first Lich King kills are news come and gone, and even The Hungering Cold have got him on 10-man, I think this is as good a time as any to unveil our new guild motto, as displayed in the banner above. It's undergone some revisions over the course of our raiding career, and the graphic design department has edited it accordingly, but I don't think anyone will notice, do you? *Cough*. Yeah. But no, seriously. We'll get him, we swear. Maybe.
Tuesday, February 16. 2010
I've heard World of Warcraft guilds likened to restaraunts — in both cases, many startups don't last the first few months, while many more fold in the first year. Of course that doesn't mean that if you last at least that long you can sit back and coast, but a year is a long time, especially in the land of the inter-tubes and cat-pixels. More importantly, it's been a year of growing, honing, and progressing, and we're still going stronger than ever before.
This isn't the same guild that first dipped its toes in Naxxramas 10-mans all those months ago, and we should be proud of that. We're all better players, way better geared, and most of all are having way more fun. So to everyone from the most recent recruits to those of you who took a gamble and put your names down when there wasn't much to look at &mdash thanks, and happy birthday to us!
Friday, February 5. 2010
We beat the bloody slime boss!
After a series of agonizing wipes at ca. 1%, the Path put an end to slimy Putricide tonight. Beauty and the Beast were rewarded with nice tonk loot.
Monday, February 1. 2010
Want to comment on the latest application from the back of your lecture hall? Stuck on the train and need to tell the guild you can't make the raid? Need to access our hilarious library of YouTube links on the go? Introducing the Luminous Path mobile site, a specially designed stylesheet for our forums that is optimized for browsing with your mobile device.
Set phasers to http://lp.path.dissentispatriotic.net and we'll be as accessible on Earth as we are on Azeroth.
Monday, December 21. 2009
From our series of guild lore, the conclusion to the tale of Zalmoxis the warlock and Magliol the traveller... . You can read parts one and two here.
Part III: Been in the Storm
They were swept back into the Nether and subsumed by it. This time it was quite a while before they found their footing. The air was familiar, the smell … the marshes. Zangarmarsh.
‘Wha— why are we here?’ Zalmoxis felt a trepidation he could not begin to explain.
‘That I am not sure of.’ They set out into the mucky undergrowth. The sounds … it was so loud back then, so many birds and animals. After a few minutes of mucking through the undergrowth they found what they were hunting: a fish farm in a shallow pool under the cover of the huge mushrooms. It was on fire.
Continue reading "The Ruins, Part 3"
Saturday, December 19. 2009
Part of our ongoing series of guild lore. A continuation of the last installment.
Part II: Down by the Riverside
Magliol quickly became the best sailor among them. For a time, he was content. They ran trading routes all over their far corner of the world. Sometimes he thought of home, but often he did not let himself. He even let himself forget the war he had been training to fight in, and the one before that that had taken his brothers and sisters, even his parents. Those were his earliest memories. The Horde, that damnable thing. One night he vowed never to return to that life, to kill any sign of it whenever and wherever he found it. His people had succumbed to the demons, so let the demons have them. He had a better life now.
Sometimes news from faraway lands drifted into the little tavern on the beach that he had bought. He would be tending bar for the Pandarens, or whoever happened to wander in, late into the evening, and a traveller would start to tell stories. Many were unbelievable, so he paid them no heed, until one night a strange-looking fellow began talking loudly of the wars in the far East.
Continue reading "The Ruins, Part 2"
Thursday, December 17. 2009
As things slow down a bit around here for the holidays, here's more from the ongoing series of guild lore. In this episode, some time before the Crusade and it's allies stormed the Citadel at Icecrown, the priest Thoradiel calls upon Zalmoxis to take up a different kind of quest...
Prologue: Over Sea
In the high, red desert there was only the sound of the wind. Around the old stone monolith the camp was empty, save for the hot, dry breeze that kicked up dust around the abandoned tents and artillery pieces. Perhaps, if you listened very closely, you could have heard the thudding of the paws of a battle worg smacking against the soft clay dirt, or the low, heavy breathing of the rider, wrapped in a long, dark cloak despite the heat. And, had you stood on the hills over the camp, seen him come on his mount swiftly through the cut, up the road from the swamp to the north, heading straight for the great gateway of the stone opening. If you had been paying particular attention, you might even have seen a look of hesitation — fear, even? — pass across his tough, scarred orcish visage before he disappeared into the glowing magic portal. But you did not. No one did.
Continue reading "The Ruins, Part 1"
Sunday, December 13. 2009
It was our second night of Icecrown Citadel normal tonight, facing off once again with Saurfang the Younger, and after a couple of hours of fine-tuning our technique we managed to put the li'l rascal to rest. It did take us a few tries, we'll admit; we certainly didn't make it any easier on ourselves by not bringing a shaman along — but when we finally got it, we got the achievement, too. How's that for not having bloodlust? Screenshots below.
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